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- # A simple client that generates sine waves via python-pyaudio
- import signal
- import pyaudio
- import sys
- import socket
- import time
- import math
- import struct
- import socket
- import optparse
- import array
- import random
- import threading
- import thread
- from packet import Packet, CMD, stoi
- parser = optparse.OptionParser()
- parser.add_option('-t', '--test', dest='test', action='store_true', help='Play a test sequence (440,<rest>,880,440), then exit')
- parser.add_option('-g', '--generator', dest='generator', default='math.sin', help='Set the generator (to a Python expression)')
- parser.add_option('--generators', dest='generators', action='store_true', help='Show the list of generators, then exit')
- parser.add_option('-u', '--uid', dest='uid', default='', help='Set the UID (identifier) of this client in the network')
- parser.add_option('-p', '--port', dest='port', type='int', default=13676, help='Set the port to listen on')
- parser.add_option('-r', '--rate', dest='rate', type='int', default=44100, help='Set the sample rate of the audio device')
- parser.add_option('-V', '--volume', dest='volume', type='float', default=1.0, help='Set the volume factor (>1 distorts, <1 attenuates)')
- parser.add_option('-n', '--streams', dest='streams', type='int', default=1, help='Set the number of streams this client will play back')
- parser.add_option('-G', '--gui', dest='gui', default='', help='set a GUI to use')
- parser.add_option('--pg-fullscreen', dest='fullscreen', action='store_true', help='Use a full-screen video mode')
- parser.add_option('--pg-samp-width', dest='samp_width', type='int', help='Set the width of the sample pane (by default display width / 2)')
- parser.add_option('--pg-bgr-width', dest='bgr_width', type='int', help='Set the width of the bargraph pane (by default display width / 2)')
- parser.add_option('--pg-height', dest='height', type='int', help='Set the height of the window or full-screen video mode')
- options, args = parser.parse_args()
- PORT = options.port
- STREAMS = options.streams
- IDENT = 'TONE'
- UID = options.uid
- LAST_SAMPS = [0] * STREAMS
- LAST_SAMPLES = []
- FREQS = [0] * STREAMS
- PHASES = [0] * STREAMS
- RATE = options.rate
- FPB = 64
- Z_SAMP = '\x00\x00\x00\x00'
- MAX = 0x7fffffff
- AMPS = [MAX] * STREAMS
- MIN = -0x80000000
- EXPIRATIONS = [0] * STREAMS
- def lin_interp(frm, to, p):
- return p*to + (1-p)*frm
- # GUIs
- GUIs = {}
- def GUI(f):
- GUIs[f.__name__] = f
- return f
- @GUI
- def pygame_notes():
- import pygame
- import pygame.gfxdraw
- pygame.init()
- dispinfo = pygame.display.Info()
- DISP_WIDTH = 640
- DISP_HEIGHT = 480
- if dispinfo.current_h > 0 and dispinfo.current_w > 0:
- DISP_WIDTH = dispinfo.current_w
- DISP_HEIGHT = dispinfo.current_h
- SAMP_WIDTH = DISP_WIDTH / 2
- if options.samp_width > 0:
- SAMP_WIDTH = options.samp_width
- BGR_WIDTH = DISP_WIDTH / 2
- if options.bgr_width > 0:
- BGR_WIDTH = options.bgr_width
- HEIGHT = DISP_HEIGHT
- if options.height > 0:
- HEIGHT = options.height
- flags = 0
- if options.fullscreen:
- flags |= pygame.FULLSCREEN
- disp = pygame.display.set_mode((SAMP_WIDTH + BGR_WIDTH, HEIGHT), flags)
- WIDTH, HEIGHT = disp.get_size()
- SAMP_WIDTH = WIDTH / 2
- BGR_WIDTH = WIDTH - SAMP_WIDTH
- PFAC = HEIGHT / 128.0
- sampwin = pygame.Surface((SAMP_WIDTH, HEIGHT))
- lastsy = HEIGHT / 2
- clock = pygame.time.Clock()
- while True:
- disp.fill((0, 0, 0), (BGR_WIDTH, 0, SAMP_WIDTH, HEIGHT))
- disp.scroll(-1, 0)
- for i in xrange(STREAMS):
- FREQ = FREQS[i]
- AMP = AMPS[i]
- if FREQ > 0:
- try:
- pitch = 12 * math.log(FREQ / 440.0, 2) + 69
- except ValueError:
- pitch = 0
- else:
- pitch = 0
- col = [int((AMP / MAX) * 255)] * 3
- disp.fill(col, (BGR_WIDTH - 1, HEIGHT - pitch * PFAC - PFAC, 1, PFAC))
- sampwin.scroll(-len(LAST_SAMPLES), 0)
- x = max(0, SAMP_WIDTH - len(LAST_SAMPLES))
- sampwin.fill((0, 0, 0), (x, 0, SAMP_WIDTH - x, HEIGHT))
- for i in LAST_SAMPLES:
- sy = int((float(i) / MAX) * (HEIGHT / 2) + (HEIGHT / 2))
- pygame.gfxdraw.line(sampwin, x - 1, lastsy, x, sy, (0, 255, 0))
- x += 1
- lastsy = sy
- del LAST_SAMPLES[:]
- #w, h = SAMP_WIDTH, HEIGHT
- #pts = [(BGR_WIDTH, HEIGHT / 2), (w + BGR_WIDTH, HEIGHT / 2)]
- #x = w + BGR_WIDTH
- #for i in reversed(LAST_SAMPLES):
- # pts.insert(1, (x, int((h / 2) + (float(i) / MAX) * (h / 2))))
- # x -= 1
- # if x < BGR_WIDTH:
- # break
- #if len(pts) > 2:
- # pygame.gfxdraw.aapolygon(disp, pts, [0, 255, 0])
- disp.blit(sampwin, (BGR_WIDTH, 0))
- pygame.display.flip()
- for ev in pygame.event.get():
- if ev.type == pygame.KEYDOWN:
- if ev.key == pygame.K_ESCAPE:
- thread.interrupt_main()
- pygame.quit()
- exit()
- elif ev.type == pygame.QUIT:
- thread.interrupt_main()
- pygame.quit()
- exit()
- clock.tick(60)
- # Generator functions--should be cyclic within [0, 2*math.pi) and return [-1, 1]
- GENERATORS = [{'name': 'math.sin', 'args': None, 'desc': 'Sine function'},
- {'name':'math.cos', 'args': None, 'desc': 'Cosine function'}]
- def generator(desc=None, args=None):
- def inner(f, desc=desc, args=args):
- if desc is None:
- desc = f.__doc__
- GENERATORS.append({'name': f.__name__, 'desc': desc, 'args': args})
- return f
- return inner
- @generator('Simple triangle wave (peaks/troughs at pi/2, 3pi/2)')
- def tri_wave(theta):
- if theta < math.pi/2:
- return lin_interp(0, 1, theta/(math.pi/2))
- elif theta < 3*math.pi/2:
- return lin_interp(1, -1, (theta-math.pi/2)/math.pi)
- else:
- return lin_interp(-1, 0, (theta-3*math.pi/2)/(math.pi/2))
- @generator('Saw wave (line from (0, 1) to (2pi, -1))')
- def saw_wave(theta):
- return lin_interp(1, -1, theta/(math.pi * 2))
- @generator('Simple square wave (piecewise 1 at x<pi, 0 else)')
- def square_wave(theta):
- if theta < math.pi:
- return 1
- else:
- return -1
- @generator('Random (noise) generator')
- def noise(theta):
- return random.random() * 2 - 1
- @generator('File generator', '(<file>[, <bits=8>[, <signed=True>[, <0=linear interp (default), 1=nearest>[, <swapbytes=False>]]]])')
- class file_samp(object):
- LINEAR = 0
- NEAREST = 1
- TYPES = {8: 'B', 16: 'H', 32: 'L'}
- def __init__(self, fname, bits=8, signed=True, samp=LINEAR, swab=False):
- tp = self.TYPES[bits]
- if signed:
- tp = tp.lower()
- self.max = float((2 << bits) - 1)
- self.buffer = array.array(tp)
- self.buffer.fromstring(open(fname, 'rb').read())
- if swab:
- self.buffer.byteswap()
- self.samp = samp
- def __call__(self, theta):
- norm = theta / (2*math.pi)
- if self.samp == self.LINEAR:
- v = norm*len(self.buffer)
- l = int(math.floor(v))
- h = int(math.ceil(v))
- if l == h:
- return self.buffer[l]/self.max
- if h >= len(self.buffer):
- h = 0
- return lin_interp(self.buffer[l], self.buffer[h], v-l)/self.max
- elif self.samp == self.NEAREST:
- return self.buffer[int(math.ceil(norm*len(self.buffer) - 0.5))]/self.max
- @generator('Harmonics generator (adds overtones at f, 2f, 3f, 4f, etc.)', '(<generator>, <amplitude of f>, <amp 2f>, <amp 3f>, ...)')
- class harmonic(object):
- def __init__(self, gen, *spectrum):
- self.gen = gen
- self.spectrum = spectrum
- def __call__(self, theta):
- return max(-1, min(1, sum([amp*self.gen((i+1)*theta % (2*math.pi)) for i, amp in enumerate(self.spectrum)])))
- @generator('General harmonics generator (adds arbitrary overtones)', '(<generator>, <factor of f>, <amplitude>, <factor>, <amplitude>, ...)')
- class genharmonic(object):
- def __init__(self, gen, *harmonics):
- self.gen = gen
- self.harmonics = zip(harmonics[::2], harmonics[1::2])
- def __call__(self, theta):
- return max(-1, min(1, sum([amp * self.gen(i * theta % (2*math.pi)) for i, amp in self.harmonics])))
- @generator('Mix generator', '(<generator>[, <amp>], [<generator>[, <amp>], [...]])')
- class mixer(object):
- def __init__(self, *specs):
- self.pairs = []
- i = 0
- while i < len(specs):
- if i+1 < len(specs) and isinstance(specs[i+1], (float, int)):
- pair = (specs[i], specs[i+1])
- i += 2
- else:
- pair = (specs[i], None)
- i += 1
- self.pairs.append(pair)
- tamp = 1 - min(1, sum([amp for gen, amp in self.pairs if amp is not None]))
- parts = float(len([None for gen, amp in self.pairs if amp is None]))
- for idx, pair in enumerate(self.pairs):
- if pair[1] is None:
- self.pairs[idx] = (pair[0], tamp / parts)
- def __call__(self, theta):
- return max(-1, min(1, sum([amp*gen(theta) for gen, amp in self.pairs])))
- @generator('Phase offset generator (in radians; use math.pi)', '(<generator>, <offset>)')
- class phase_off(object):
- def __init__(self, gen, offset):
- self.gen = gen
- self.offset = offset
- def __call__(self, theta):
- return self.gen((theta + self.offset) % (2*math.pi))
- if options.generators:
- for item in GENERATORS:
- print item['name'],
- if item['args'] is not None:
- print item['args'],
- print '--', item['desc']
- exit()
- #generator = math.sin
- #generator = tri_wave
- #generator = square_wave
- generator = eval(options.generator)
- #def sigalrm(sig, frm):
- # global FREQ
- # FREQ = 0
- def lin_seq(frm, to, cnt):
- step = (to-frm)/float(cnt)
- samps = [0]*cnt
- for i in xrange(cnt):
- p = i / float(cnt-1)
- samps[i] = int(lin_interp(frm, to, p))
- return samps
- def samps(freq, amp, phase, cnt):
- global RATE
- samps = [0]*cnt
- for i in xrange(cnt):
- samps[i] = int(amp / float(STREAMS) * max(-1, min(1, options.volume*generator((phase + 2 * math.pi * freq * i / RATE) % (2*math.pi)))))
- return samps, (phase + 2 * math.pi * freq * cnt / RATE) % (2*math.pi)
- def to_data(samps):
- return struct.pack('i'*len(samps), *samps)
- def mix(a, b):
- return [i + j for i, j in zip(a, b)]
- def gen_data(data, frames, tm, status):
- global FREQS, PHASE, Z_SAMP, LAST_SAMP, LAST_SAMPLES
- fdata = [0] * frames
- for i in range(STREAMS):
- FREQ = FREQS[i]
- LAST_SAMP = LAST_SAMPS[i]
- AMP = AMPS[i]
- EXPIRATION = EXPIRATIONS[i]
- PHASE = PHASES[i]
- if FREQ != 0:
- if time.clock() > EXPIRATION:
- FREQ = 0
- if FREQ == 0:
- PHASES[i] = 0
- if LAST_SAMP != 0:
- vdata = lin_seq(LAST_SAMP, 0, frames)
- fdata = mix(fdata, vdata)
- LAST_SAMPS[i] = vdata[-1]
- else:
- vdata, PHASE = samps(FREQ, AMP, PHASE, frames)
- fdata = mix(fdata, vdata)
- PHASES[i] = PHASE
- LAST_SAMPS[i] = vdata[-1]
- if options.gui:
- LAST_SAMPLES.extend(fdata)
- return (to_data(fdata), pyaudio.paContinue)
- pa = pyaudio.PyAudio()
- stream = pa.open(rate=RATE, channels=1, format=pyaudio.paInt32, output=True, frames_per_buffer=FPB, stream_callback=gen_data)
- if options.gui:
- guithread = threading.Thread(target=GUIs[options.gui])
- guithread.setDaemon(True)
- guithread.start()
- if options.test:
- FREQ = 440
- time.sleep(1)
- FREQ = 0
- time.sleep(1)
- FREQ = 880
- time.sleep(1)
- FREQ = 440
- time.sleep(2)
- exit()
- sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
- sock.bind(('', PORT))
- #signal.signal(signal.SIGALRM, sigalrm)
- while True:
- data = ''
- while not data:
- try:
- data, cli = sock.recvfrom(4096)
- except socket.error:
- pass
- pkt = Packet.FromStr(data)
- print 'From', cli, 'command', pkt.cmd
- if pkt.cmd == CMD.KA:
- pass
- elif pkt.cmd == CMD.PING:
- sock.sendto(data, cli)
- elif pkt.cmd == CMD.QUIT:
- break
- elif pkt.cmd == CMD.PLAY:
- voice = pkt.data[4]
- dur = pkt.data[0]+pkt.data[1]/1000000.0
- FREQS[voice] = pkt.data[2]
- AMPS[voice] = MAX * max(min(pkt.as_float(3), 1.0), 0.0)
- EXPIRATIONS[voice] = time.clock() + dur
- #signal.setitimer(signal.ITIMER_REAL, dur)
- elif pkt.cmd == CMD.CAPS:
- data = [0] * 8
- data[0] = STREAMS
- data[1] = stoi(IDENT)
- for i in xrange(len(UID)/4):
- data[i+2] = stoi(UID[4*i:4*(i+1)])
- sock.sendto(str(Packet(CMD.CAPS, *data)), cli)
- else:
- print 'Unknown cmd', pkt.cmd
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